var process:NativeProcess = new NativeProcess(); var args : Vector<String> = new Vector<String>(); args.push('--sheet'); args.push(url + '.png'); args.push('--data'); args.push(url + '.xml'); args.push('--no-trim'); args.push('--max-size'); args.push('2048'); args.push('--disable-rotation'); args.push('--format'); args.push('xml'); args.push(File.documentsDirectory.nativePath + "\\animation\\" + url); var info:NativeProcessStartupInfo = new NativeProcessStartupInfo(); var sdkFile:File = new File("D:/XXX/TexturePacker.exe"); info.executable = sdkFile; info.workingDirectory = new File(File.documentsDirectory.nativePath + "\\animation");//File.applicationStorageDirectory; info.arguments = args; process.addEventListener(ProgressEvent.STANDARD_ERROR_DATA, processErrorHandler); process.start(info);
注:NativeProcessStartupInfo.arguments 以空格分隔,每项均不包含空格
本地运行需在app.xml中加入
ProgressEvent.STANDARD_ERROR_DATA抛出utf错误e.target.standardError.readUTFBytes(e.target.standardError.bytesAvailable)读取